Failures (mechanic removed from game in patch 2.Makes space creatures neutral towards Fallen Empires.Makes Marauders neutral towards Enclaves.Determines what kind of awakening will the Ancient Caretakers have if the Contingency activates.Gives Fallen Empire species their unique traits.Spawns the empires starting fleets, stations and resources.Starts the countdown for the Nomad fleet to appear.Adds the Commonwealth of Man preset empire if United Nations of Earth is present.Game start has a large number of effects that trigger before the first loading screen ends:.Nemesis Crisis Menace Objective events (grants Menace).Necroids events 2 (sacrifice edict mechanics).Necroids events 1 (functionality for Necrophage mechanics).Ancient relics site spawn event (determines the chance for an archaeology site to be discovered on survey and ensures anomalies can't appear on the same celestial body).Megacorp events (handles the Consecrate World decision and removes decision modifiers if a planet is conquered).Utopia on action events (functionality for certain Utopia mechanics).Test events (file used by developers for testing).Built for action, this ghost ship could outsail any other. With sails as dark as a moonless night, and a hull painted to match, this legendary ship of the seven seas was every inch a pirate vessel. At one point, it was sold and turned into a merchant vessel before turning back to piracy when it was re-christened. Origin events 3 (adds modifiers if Tree of Life is missing) The Black Pearl was an infamous pirate ship, originally named the Wicked Wench.Pretender events (creates a new ruler for imperial authorities if the current one dies without an heir).Observer events (sends a notification to multiplayer observers whenever something major happens).
Federations vote events (reduces cohesions when federation votes fail).Crisis trigger events (defines the crisis triggers).There can be several types of items ranging from weapons to. In The Escapists 2, you are able to bring up the crafting menu by pressing 'C', or accessing your inventory and moving to the crafting tab (console versions). Anomaly events AI (gives the AI resources instead of event chains when investigating anomalies) The player can craft items by pressing the '9' key on the keyboard or clicking the 'craft' button on the right side of the screen after gathering the necessary ingredients.An4 events (handles the movement of space creatures).Achievement events (triggers for some of the achievements, triggering them with the console will not grant the actievement).The following is a list of all events files found in the Stellaris/events/ folder that are not meant to be seen by the player in-game and define some game functionality. The following is a list of all special projects files as found in the Stellaris/common/special_projects/ folder. Most projects requires sending a science ship with a skilled scientist in order to begin analysis. They are usually spawned by anomalies, but can also be triggered by certain events.